Keep On Your Toes: TeleTrip Campus JCU – Mobile Legends

Every TeleTrip is akin to a reunion dinner; reuniting with TeleTripers while getting to know new friends. This time, we had 30 players join us at TeleTrip Campus JCU – Mobile Legends on 30 Nov 2019. We are thankful to Mobile Legends once again for providing in-game diamonds to the players. All the players’ efforts are greatly appreciated for joining us and sharing about TeleTrip to your friends and gaming groups!

Getting Cosy

Players registered early in the morning and got to meet their new teammates for the day! No one could tell that it was their first time meeting each other from their conversations.

Fighting Neck-to-Neck

It was an intense day of play as every team was putting in their best effort towards victory. Like every TeleTrip, it was a round-robin best-of-two series. Many teams ended up drawing, making it difficult to predict which team was going to emerge as the winner.

It was amazing to see how every team adapted to the feedback and taking the initiative to discuss their plans ahead. It was common for players in each team to have a limited hero pool, which can be a challenge. To overcome this, the experienced players took up the responsibility to guide these players and even led them to victory! It was a joy to see how the players rise up to the challenge while having lots of fun together.

Well done to all six teams!

For those who want to know what’s the final score:

 

Prize Presentation and Pizza Party

We had five TeleTrip Campus winner tags for the winning team. We had additional prizes for the “Most Improvement Team”, “Best Teamwork”, “Most Spirited Team”, “MVP” and “Best Support” as well. The winning team received an Aftershock mouse each. “Best Teamwork” received Aftershock backpacks and “Most Improvement Team” received Aftershock mousepads.

Additional prizes:

  • TeleMatch winners received 500 diamonds per player
  • “Most Improvement Team” and “Best Teamwork” received 300 diamonds per player
  • “Most Spirited Team” received 120 diamonds per player
  • “MVP” and “Best Support” received 150 diamonds each
  • All participants did not go home empty-handed. Those who were not awarded prizes received 60 diamonds each.

 

A token of appreciation to our facilitators Freddy and Derrick, and also to the JCU e-gaming society president Zhi Chun.

We also managed to celebrate the birthdays of Joseph and Dosen. Wishing the November babies a happy and blessed birthday!

 

Irfan, our reigning fastest pizza eater at our first TeleTrip Campus Informatics – Mobile Legends, also initiated a pizza eating challenge! He managed to retain his title, this time at 44 seconds! Watch our Instastory to see how crazy the pizza-eating action was.

Thank Yous!

Thank you JCU for providing the venue for TeleTrip Campus! Appreciate the support from all our partners, Mobile Legends, AftershockPC and De Pastar in making this TeleTrip Campus possible. Shoutout to Freddy, Derrick and Zhi Chun for all the help. Last but not least, to the gamers who came and made TeleTrip such a fun and memorable day for all of us ^-^

Hope to see you at the next TeleTrip Campus!

Facebook Photo Album of TeleTrip Campus JCU Nov 2019: https://www.facebook.com/pg/soos.oio.sg/photos/?tab=album&album_id=2282842422006921

Instastory of TeleTrip Campus JCU Nov 2019: https://www.instagram.com/stories/highlights/18118146670017262/

Details of TeleTrip Campus JCU Nov: https://soos-oio.com/2019/10/11/teletrip-campus-jcu-sep-2019-mobile-legends/

Overcoming Challenges As A Community: TeleTrip Express 2019 – DOTA 2

Overcoming Challenges As A Community: TeleTrip Express 2019 - DOTA 2

TeleTrip Express 2019 - DOTA 2 was an exciting TeleTrip not just for the players, but also for the facilitators and organisers as well! We witnessed how the players and facilitators bonded and overcame challenges together as a community.

Start of TeleTrip Express

After many rounds of TeleTrip Campus, we finally returned to playing on computers at the newly opened Bountie Arena with 25 players.

Challenge 1: Getting 4 More Players

Unexpectedly, we have missed out one player, which meant that until we found four more players to complete the team, he could not play during TeleMatch.  It was indeed a tall task to get players to come down as most of their friends were either not awake in the morning as expected of gamers or had prior engagements.

Despite the low probability, everyone tried calling everyone they knew to ask if they wanted to join us so that the player could play at TeleMatch. We crossed our fingers while we continued with TeleTalk.

After TeleTalk and the team discussions, with everybody's combined efforts, we managed to get the last four players! Two players arrived before the first game while the other two players joined us at the second game. To start TeleMatch, our facilitators JJ and Xing Yong played the first game.

Challenge 2: Overcoming Delays

Due to unforeseen circumstances, we had to wait for lunch. Instead of complaining, the players and facilitators took the opportunity to discuss the games! They chatted with one another and their constant offer to help us out deeply touched me.

During lunch, every player was well-fed with a bowl of Indomie, a cup of Bountea and lots of Chitato potato chips (yum)!

Challenge 3: Trying to Win at TeleMatch

The games were extremely fun and exciting as all the teams were playing neck-to-neck. This time, we had players with MMR ranging from 2000 to 8000. Every team was balanced with skilled players to lead and hold the teams together.

The facilitators gave their best to provide every team with effective feedback to improve on. The teams were constantly discussing and reviewing their games in preparation for the next game. It was amazing to see how "tryhard" they were while enjoying themselves.

Pizza Party & Prize Presentation

After a whole day of intense TeleMatch, the players munched on the delicious pizzas during Pizza Party!

As usual, we celebrated the birthdays of our October babies, Jasper and Jin!

We had five TeleTrip Express winner tags for the winning team. There were prizes for the “Most Improvement Team” and “Best Teamwork” as well. The winning team received the newly released Aftershock Hero-1 Keyboard. “Best Teamwork” received an Aftershock mouse each and “Most Improvement Team” received Aftershock mousepads.

...and not forgetting to recognise the "Best Support" with our limited edition certificate!

We also took the opportunity to appreciate our facilitators with a mousepad each!

For those who did not win a prize, we had a ball pit treasure hunt, where the prizes were thrown into the ball pit and anybody who found them can bring them home. Just when we were wondering who would be the first to get into the pit...

Full footage available below!

Sharing from Players and Facilitators

It was encouraging to hear from the players that they felt TeleTrip Express 2019 was one of the most enjoyable TeleTrips they attended so far. The facilitators also shared how much they have learnt from the players.

Below are some of the key takeaways from the facilitators and players!

I was excited to experience Teletrip as a facilitator instead of a player this time by helping out at TeleTrip.

I noticed that in each team there was always a leader that does the shot-calling and a motivator who keeps the team spirit high. All the teams played their hearts out and play with what they had. The better players learned how to play around their team’s weaknesses while less experienced players learned how to play better. This is an invaluable experience as DOTA 2 will only match you with people around your skill level. With this format it really test your skills. I’ve heard many comments from better players that were shocked that the low MMR players played at a higher level.

There were also cases where a better-looking team gets owned by an underdog team. The games were unpredictable you never know who will win. There were games were it was back and forth.

Poh Jin/ "Skinny"

Facilitator for TeleTrip Express 2019 - DOTA 2 5 Oct 2019

It was amazing to see how the teams regrouped to strategise even after facing a devastating loss, especially Team 6. They lost one-sidedly in their second game and instead of tilting and blaming their teammates, they encouraged each other and had many close games after that bad game. They even manage to take a game off one of the stronger teams in TeleTrip! They truly deserved the 'Most Improved Team' award.

JJ/ "Lubby"

Facilitator for TeleTrip Express 2019 - DOTA 2 5 Oct 2019

Importance of Communication - I remember when Team 6 played their first few games, they struggled with coordinating badly! By as each game progressed, they started to open up and share whatever information, thoughts or plans they had, even if they were far from perfect. But gradually you see the team make better decisions, not because they had perfect plans, but were simply executing as a team, in both good and bad decisions. Eventually went on to impress us so much and win the most improved award!

Importance of Self-Belief - Personally when I had to play the first game for Team 6, I was full of self-doubt and already wrote the game off as a loss, given that I haven't touch DOTA for years! But through the entire process, my team kept supporting me while talking and drafting as if I was going to play at the expected level. For example, 'If I give u this hero, can u win that hero? What kind of support u need to succeed'. Honestly, I was embarrassed that they believed in me more than I believed in myself. During the match, I manage to let go of whatever self-doubt and tried to play to their expectations, fighting the mid as if I was on an equal level with him. I even managed to kill him!  The quote 'biggest enemy is not the opponent, but ourselves' is really apt.

The Power of Community - I guess this is the thing that struck me the most, that each participant really felt a sense of belonging and cohesion with the people there. Even as they were playing, together or against each other, you could tell they were genuinely having fun and treated each other like family.

Xing Yong/ "Apeshit"

Facilitator for TeleTrip Express 2019 - DOTA 2 5 Oct 2019

I think it’s amazing how creating a platform for a similar hobby/interest can bring together a group of people from different walks of life in a heartbeat. Even if they may have different characters and personalities, it’s pretty awesome seeing that they could come together to communicate and connect over a game. After the matches ended, I observed that some of them had bonded with one another and formed friendships over a day event.

While I was observing the matches, I noticed that the boys displayed sportsmanship, when some of them came over to watch the other teams who were still playing and cheered them on and even gave some tips to help some of the players. Despite being a competition, no one became toxic and competitive towards others in order to win. In fact, a lot of them displayed good and positive attitude towards one another, creating a really nice environment for everyone.

It was nice to see the boys going out of their comfort zone to participate in an event with people that they may or may not know. Having a common interest can really bring people together. Rather than seeing the game as a potential to cause addiction, games can create a platform for people to form connections and go out of their comfort zone.

Jean/ "Jayelpeaeff

Facilitator for TeleTrip Express 2019 - DOTA 2 5 Oct 2019

I found it fun to play with players from different MMR tiers while competing with other teams. Everyone was very keen on playing and were highly engaged during the discussions. It was also fun because despite having a team of low and high MMR players, every team was balanced to the point that we all had an equal fighting chance.

At TeleTrip, I felt that the players gained a different experience of playing in a positive and competitive-like environment, which they can't get from playing pubs at home.

Everyone at TeleTrip was friendly. It's best to join with a friend because you get to have the chance to defeat your friend and boast about it 🙂

Last but not least, I felt that I learnt what DOTA was actually about in the first place: playing with people and having fun.

Yaowen/ "Tudi"

Participant of TeleTrip Express 2019 - DOTA 2 5 Oct 2019

It's not always easy to find a large group of people who share your interests, especially an activity as isolating as online video games, but good thing that there's always TeleTrip!

Jin/ "His Father"

Participant of TeleTrip Express 2019 - DOTA 2 5 Oct 2019

Thank Yous!

Thank you Bountie Arena and your wonderful team for all the support before and throughout TeleTrip Express. Appreciate the support from all our partners AftershockPC and Indomie in making this TeleTrip Campus possible. Shoutout to Poh Jin, JJ, Xing Yong and Jean for all the help. Last but not least, to the gamers who came and made TeleTrip such a fun and memorable day for all of us ^-^

Hope to see you at the next TeleTrip!

Facebook Photo Album of TeleTrip Express – DOTA 2 Oct 2019: https://www.facebook.com/pg/soos.oio.sg/photos/?tab=album&album_id=2167289866895511

Instastory of TeleTrip Express – DOTA 2 Oct 2019: https://www.instagram.com/stories/highlights/18023684653230986/

Details of TeleTrip Express – DOTA 2 Oct 2019: https://soos-oio.com/2019/09/07/teletrip-express-oct-2019-dota-2/

First League of Legends TeleTrip Campus

At long last, we have our first TeleTrip Campus for League of Legends at James Cook University on 20 July. It was amazing to have 20 players joining us!

The format and rules of TeleMatch were kept simple: Round-Robin Best-of-2. To keep the games exciting, the team with the most kills will also win a prize, alongside other team and individual prizes.

Different Nationalities, One Big Community

Interestingly, about half of our players are Vietnamese, and each team had a mix of Singaporeans and Vietnamese. Despite coming from different countries and culture, no one could tell the difference. Everyone was chatting and having fun like a big family, even with the occasional Vietnamese conversations. The players lent one another their game accounts without hesitation when they realised some of the other players could not enter the custom draft lobby due to differing account levels.

Conversations were not limited to the games as they continued them through their lunch: fragrant chicken rice and nasi lemak for the Muslims. This helped the players concentrate on improving their strategy during lunch without interruptions.

Below are key lessons learnt from each team.

Team 1:  Assess and Adapt to the Situation

It was a wild roller-coaster ride for Team 1 earlier in the day. Two members only managed to arrive before the game commenced, leaving the team with no time to know each other or do up their game plan.

The challenge was elevated as there were four Vietnamese in the team who naturally spoke to one another in Vietnamese, leaving their sole Singaporean player out of the conversation.

Surprisingly, things started to change during Game 1.  With a majority of the team made up of Vietnamese,  the conversation should continue in their native tongue. Yet they started speaking English to provide information. By the end of the day, they were communicating fully in English.  So what brought the change?

It turned out that the team realised how strong and efficient the Singaporean player was. They then decided to play around him. In order to do so, they put aside their language preference and used English to discuss their strategies, define their roles. All these to make sure that the Singaporean player had all the resources he needed in the game.

The team ended up being so comfortable with each other that they managed to win all their games and become the eventual winners of TeleMatch!

Team 3: Breaking the Ice

How do you behave when it is your first time playing or knowing each other in a team? Speak politely and keep your cool even if the game situation is not ideal. But for Team 3, it was a different case.

During Team 3’s initial games, every member made sure to be polite to each other. But the facade couldn’t last long as games got more difficult and the team’s morale dipped.

Instead of staying nonchalant, two of the members who were really polite during the initial games, started to raise their voice and cheer at every team kill.  It was so abrupt that the other three members, who were more reserved, started loosening up and joined in the cheer as well!

Team 3 had so much fun and started playing as a team. They won the Best Teamwork prize!

Team 2: Never Say Die

It is easy to lose your fighting spirit when placed last, but not for Team 2.

From start to end, Team 2 was constantly planning and communicating on how to improve from the previous game. They made it a point to not blame each other for the losses but to speak objectively with regards to the mistakes made in the previous games.

Even though they lost five games and were heading towards their final game, the team did not give up and continued strategising on how to get as many kills while minimising their own deaths, with knowledge that the team with the most kills could still win a prize.

Unfortunately, Team 2 did not manage to get enough kills or wins to be in the running for the prizes. But their efforts and never-say-die attitude were acknowledged and celebrated!

Team 4: Playing Your Part and Doing Your Best

Team 4 had an experienced player and was accompanied by three players who were less experienced. Some even had a limited Champion pool.

Instead of throwing in the towel, the experienced player started sharing tips and strategies for winning the game to his teammates. The less experienced players also started to step up by suggesting what they could do given their limited skills.

For example, they prioritised the picks for the player with limited Champion pool and made sure everyone understood how to hold on during the early game phase so that they could play the late game, which the team is better at. The team even managed to take a game off Team 3 despite losing quite badly in the first game.

So amazed and humbled by all four teams. Good job guys!

Prize Presentation and Pizza Party

We had five TeleTrip Campus winner tags for the winning team. There were prizes for the “Most Improvement Team” and “Best Teamwork” as well. The winning team received a Ezreal Pulsefire figurine and Aftershock mouse each. “Best Teamwork” received a Teemo plushie and Aftershock backpacks each and “Most Improvement Team” received Aftershock Sliver Mousepads.

Additional prizes:

    • “MVP” and “Best Support” received a Rammus Hat each
    • All participants did not go home empty-handed. Every player returned home with a Hextech Mystery Emote!

 

Also, a shoutout to the president of JCU’s Gaming Society Zhi Chun and facilitator Alan for helping out at TeleTrip!

Thank Yous!

Thank you James Cook University for providing the venue for TeleTrip Campus! Appreciate the support from all our partners, Garena, AftershockPCKangaroo Nuts and SCOGA in making this TeleTrip Campus possible. Shoutout to Zhi Chun and Alan for all the help. Last but not least, to the gamers who came and made TeleTrip such a fun and memorable day for all of us ^-^

Hope to see you at the next TeleTrip Campus!

Facebook Photo Album of TeleTrip Campus SUTD Jun 2019: https://www.facebook.com/pg/soos.oio.sg/photos/?tab=album&album_id=2180268908930940

Instastory of TeleTrip Campus SUTD Jun 2019: https://www.instagram.com/s/aGlnaGxpZ2h0OjE4MDQ5NzIzNjc1MTU2MzE3?igshid=1ncypuky4qmnv&story_media_id=2091834389005401729

Details of TeleTrip Campus SUTD Jun: https://soos-oio.com/2019/07/02/teletrip-campus-jcu-jul-2019-league-of-legends/

Win and Learn as a Team: TeleTrip Campus SUTD – DOTA 2

Win and Learn as a Team: TeleTrip Campus SUTD – DOTA 2

Our second TeleTrip Campus for the DOTA 2 players happened at TeleTrip Campus SUTD – DOTA 2 on 29 June 2019. So glad to see familiar faces. This time, we had 15 participants!

Serious Business

This time, we changed the format of TeleMatch to round-robin, which provided the players an opportunity to play against every team! When there is a tie-breaker, the winning team will be determined by the total number of kills earned during TeleMatch. With the number of kills taken into consideration, the teams must now think about how to secure kills and reduce casualties in every match, increasing the challenge of TeleMatch!

During TeleTalk, the players were introduced to roles, teamwork, and effective communication so that the teams are aligned. With that being set, the teams then proceeded to strategise their draft based on their strengths and weaknesses. It was interesting to find out what were the teams’ priorities and considerations during their discussion, such as kill potential and how to create combos out of their hero pools.

Keeping Our Players “Farmed”

As games and discussions can get really intense, we provided snacks and drinks for the players to perk themselves during the games (shoutout to Kangaroo for the tasty nuts).

To help relieve the burden of thinking about meal options while planning for the next game during lunch break, we went out to get tasty chicken rice for the players!

When it was lunchtime, both Team 1 and Team 2 were still in their games with no sign of ending. Team 3 ended early and had the option to have their meals first. Instead, they decided to watch the ongoing match and waited until both teams ended their games to have their meals together. It was really nice to see how the players were willing to wait for each other.

Below are some key events that happened to each team.

Team 3: Youngest Player with the Most Experience

Even though bots games sounded like a no-brainer to most players, two of the teams were shocked to find out that Team 3 achieved 312 kills in 30 minutes. As a comparison, the other two teams only managed to reach their highest of 152 kills and 134 kills in 30 minutes.

So what’s the secret? It turned out that during the bots warm-up game, Team 3 found out that their youngest player, 15 years old, understood how the AI-controlled heroes react to their actions and which strategy would be best to get as many kills. So how did he actually know this? It was revealed during the pizza party that he would play a game with bots during his free time in school due to unstable internet connection. He would then constantly try to find out how to improve his strategy to kill them and end the game faster by observing the bots.

Team 1: Win as a Team, Learn as a Team

Even though Team 1 managed to win games convincingly and lose games which were close, they always took the time to reflect on what could be improved after each game. They noticed that for the games they lost, they communicated less which might have greatly affected their chances of winning. It was amazing to witness how quickly they learnt that communication was a key to winning and every teammate had a part to play in this.

Team 2: Learning through Difficult Situations

During TeleMatch, it was obvious that Team 2 was struggling to play as a team. The primary reason was that none of the players had experience in leading a team. Instead of shying away from the problem, they stepped up to take on the team roles that were lacking, such as the captain and shot-caller. Despite playing out of their comfort zones, they were able to take a lot of good team fights that required coordination.

Even though they did not manage to win a game against the other teams, their determination as a team and growth as players during TeleTrip was astounding.

Good job to all three teams!

Prize Presentation and Pizza Party

We had five TeleTrip Campus winner tags for the winning team. There were prizes for the “Most Improvement Team” and “Best Teamwork” as well. The winning team received a Tecware Keyboard each. “Best Teamwork” received Aftershock mouse each and “Most Improvement Team” received Aftershock backpacks.

…not to forget the “Best Support”, George!

Also, a shoutout to our facilitators JJ and Wah Yi for helping out at TeleTrip!

During the Pizza Party, we got to surprise Wilson, whose birthday was just a few days after TeleTrip!

Like always, we had a chit-chat session with the players over pizza. It was memorable as our facilitator JJ, who is a competitive DOTA 2 player, shared his experience which includes the struggles and how the team overcame their circumstances. It definitely served as an encouragement and a reminder that everyone, not excluding stronger players, faces similar roadblocks. The most important thing is how we overcome them.

Had lots of fun with you guys, hope to see you at the next TeleTrip Campus – DOTA!

Thank Yous!

Thank you SUTD for providing the venue for TeleTrip Campus! Appreciate the support from all our partners AftershockPCKangaroo Nuts and SCOGA in making this TeleTrip Campus possible. Shoutout to JJ and Wah Yi for all the help. Last but not least, to the gamers who came and made TeleTrip such a fun and memorable day for all of us ^-^

Hope to see you at the next TeleTrip Campus!

Facebook Photo Album of TeleTrip Campus SUTD – DOTA 2 Jun 2019: https://www.facebook.com/pg/soos.oio.sg/photos/?tab=album&album_id=2167289866895511

Instastory of TeleTrip Campus SUTD – DOTA 2 Jun 2019: https://www.instagram.com/s/aGlnaGxpZ2h0OjE3ODk4ODYyODk0MzM5NjY1/?igshid=bdfb5wxtpsiy&story_media_id=2076621788663343799

Details of TeleTrip Campus SUTD – DOTA 2 Jun 2019: http://soos-oio.com/teletrip-campus-sutd-jun-2019-dota-2/

From Teammates to Friends: TeleTrip Campus SUTD – Mobile Legends

From Teammates to Friends: TeleTrip Campus SUTD – Mobile Legends

Group Photo

It was our second TeleTrip for the Mobile Legends players and so glad to see familiar faces again at TeleTrip Campus SUTD – Mobile Legends on 15 June 2019. We are thankful to be part of MLBB Esports for Everyone Project once again, which allowed us to award in-game diamonds to the players. All the players’ efforts are greatly appreciated for joining us and sharing about TeleTrip to your friends and gaming groups!

Fired Up

It was amazing to see how energetic the players were in the morning! While some players came in an hour early and some came straight after work, their energy to chat with each other, to focus during TeleTalk and to discuss the game was constantly high. This time, we had a room full of (mythical) stars and even players with age ranging from 13 to 38 years old!

As usual, we started with self-introduction to warm up with each other and to understand our opponents. Without any delays, everyone shared their in-game name and favourite heroes. The players made sure that the facilitators and organisers introduced ourselves too!

Based on the previous feedback from TeleTripers to have a chance to play against every team, we decided to change TeleMatch format to a round-robin best-of-two where the winner is determined by the most number of wins. To spice things up, in a case where there’s a tie-breaker, the team with the most kills wins TeleMatch. This encouraged the players to not only think about winning but also to play more carefully and strategically.

It was a privilege to watch the players overcome their circumstances as a team throughout the day. Below are some key events that happened to each team.

Focus:
1. Communication – how it greatly impacted their games positively

2. Teamwork – one for all, all for one – staying together through the bad weather (or cold aircon and unstable data connection)

3. Objective-gaming – to play on own team’s strengths & objectives and not react to the opponents’ strengths and movement.

Keeping Team Morale High: Team 1

In their first game of TeleMatch, Team 1 lost badly to Team 2. Some of the players were affected by the loss. At this moment, some of the older players took the initiative to encourage the team and focus on their game plan. This little action went a long way as Team 1 managed a comeback and took game 2 off Team 2 convincingly. Throughout the day, the older players kept the team morale up while the younger players kept the energy level up through the wins and losses.

Learning to Accept Each Other: Team 2

Team 2 was made up of players with very diverse personalities. Some players loved chatting and hyping the game up while some players preferred the peace to focus on the game. Although they had their own preferences on how the games should be played, they decided to complement each other’s weaknesses with their strengths and even ended up scoring the most kills, winning the Most Teamwork Prize!

Playing According to the Team’s Strength: Team 3

Team 3 was a team with good communications and teamwork demonstrated even in the warm up round, almost as if they were playing together for a long time. They won their games until they met Team 4, who was a strong contender. In their first game against Team 4, the game was really close and a slight mistake was all it took for Team 4 to win.  The second game went badly for Team 3, which left them to think if they got figured out.

Turned out that Team 3 was distracted by Team 4’s drafting and tried to counter them instead of focusing on their own strategy and strengths. After discussing with the team and reflecting on the game, Team 3 managed to continuously refine their team plays throughout TeleMatch.

Effective Communication: Team 4

During the warm up game, it was quite obvious that Team 4 lacked communication due to the silence. Although they won the warm up game and their first game at TeleMatch, most of them were playing silo.

In order to improve communications in the team, players who were playing in the same lane sat beside each other. This gave the opportunity for them to nudge each other physically for responses. They learnt to call out their targets during a team fight so that they knew who they were planning to take down first and coordinated their fights better.

Team 4’s communication improved significantly throughout the games and ended up winning all their games.

(An interesting note about Team 4: Their team was so close that they decided to move out of the room during gameplay when some of the players were feeling cold and came back into the room during the break as a team)

Trying Their Best No Matter What: Team 5

Team 5 had an interesting situation: they lacked a mid player and had a limited hero pool. Despite this, they tried their best in every game. It would be easy to give up and blame their circumstances. Instead, they did not complain and focused on the small goals of 15 kills that we set together. Once when I passed their team, they looked at me and said “we reached 15 kills!” cheerfully. With such sportsmanship and determination, it was no wonder that Team 5 ended up achieving the Most Spirited Team award!

Objective Gaming: Team 6

Team 6 had a player down due to flu and had to be replaced with one of our facilitators after their warm up game. Despite the player swaps, they were determined to focus on the next game. They discussed intensely with Freddy our facilitator, after their games, focusing on in-game objectives. Even though the first few games were rough, the team managed to improve and proved that they were the team to beat, resulting in the Most Improved Team award.

Even though they won all their games, the team remained humble and still continued to reflect on what could have been improved after every game. Truly deserving of their winner title!

Really impressed with every team’s progress during TeleTrip. Great job guys!

Prize Presentation and Pizza Party

We had five TeleTrip Campus winner tags for the winning team. We had additional prizes for the “Most Improvement Team”, “Best Teamwork”, “Most Spirited Team”, “MVP” and “Best Support” as well. The winning team received an Aftershock mouse each. “Best Teamwork” received Aftershock backpacks and “Most Improvement Team” received Aftershock mousepads.

Additional prizes:

  • TeleMatch winners received 1000 diamonds per player
  • “Most Improvement Team” and “Best Teamwork” received 500 diamonds per player
  • “Most Spirited Team” received 200 diamonds per player
  • “MVP” and “Best Support” received 300 diamonds each
  • All participants did not go home empty-handed. Those who were not awarded prizes received 100 diamonds each.

Also, special mention to Nafeeq who really wanted his friends to experience TeleTrip and was even willing to cover their costs, only to realise that they could not make it last minute. We are unable to refund him as part of our policy. To appreciate his heart towards TeleTrip and as a form of encouragement, we decided to award him a token of appreciation with the diamonds that his three friends were supposed to receive, a total of 300 diamonds. Double-win for him as he ended TeleTrip as a victor with additional diamonds!

With six June babies in the midst of us, we decided to celebrate the birthdays of Bryan, Ye Man, Caleb, Brian Gabriel, Calvin and Jayce! As this was a surprise, they did not know why they were called out until the cake appeared and we sang the birthday song. Happy blessed birthday!

After stuffing themselves with pizzas, it was time to bond during the pizza party. What better way to bond other than playing the game we love together? We ended up forming random in-game parties to play the different modes, including the facilitators and me! It was really heartwarming to see everybody having lots of joy and laughter while playing the game, despite our different ranks, experience, and age.

I am so glad to see how excited and bonded the players were after TeleTrip and to the point of asking when the next TeleTrip is! We all stayed in touch via a WhatsApp group and till this day, we’re still gaming and chatting with each other.

Thank Yous!

Thank you SUTD for providing the venue for TeleTrip Campus! Appreciate the support from all our partners, MLBB Esports for Everyone Project, AftershockPC, Kangaroo Nuts and SCOGA in making this TeleTrip Campus possible. Shoutout to Freddy and Wah Yi for all the help. Last but not least, to the gamers who came and made TeleTrip such a fun and memorable day for all of us ^-^

Hope to see you at the next TeleTrip Campus!

Facebook Photo Album of TeleTrip Campus SUTD Jun 2019: https://www.facebook.com/pg/soos.oio.sg/photos/?tab=album&album_id=2157366694554495

Instastory of TeleTrip Campus SUTD Jun 2019: https://www.instagram.com/s/aGlnaGxpZ2h0OjE4MDU3OTEyNzEyMDk5MzI0/?igshid=99mgbg96y5zi

Details of TeleTrip Campus SUTD Jun: http://soos-oio.com/teletrip-campus-sutd-jun-2019-mobile-legends/

The Inaugural Mobile Legends TeleTrip Campus

The Inaugural Mobile Legends TeleTrip Campus

The Inaugural Mobile Legends TeleTrip Campus

There were many first times in TeleTrip Campus Informatics – Mobile Legends on 23 March 2019. It was our first time working with Informatics students to organise TeleTrip and to have Mobile Legends as the title game for TeleTrip. We are thankful to be part of the MLBB Esports For Everyone Project which allowed us to award in-game diamonds. We greatly appreciate the players who joined us so enthusiastically and share  TeleTrip to their friends!

Warming Up

Confirmed TeleTrip participants were added into a WhatsApp chat group a few days before TeleTrip to get to know each other. We love the energy of this group as we were pleasantly surprised to have almost 200+ messages within a span of thirty minutes! They were sharing their in-game profiles and even inviting each other for games. It was amazing to see how they interacted despite not knowing each other prior to this.

Like the previous TeleTrips, most of the players arrived early and had the chance to chat before TeleTalk started. It took some time for the players to introduce themselves as they were quite shy at the start, but proud that they were able to do it nonetheless.

After TeleTalk, the 30 players moved to their allocated teams and discussed their game plans before playing their warm-up matches. Most of the warm-up matches resulted in a one-sided win, which meant that the teams had a lot to discuss on what and how improve over lunch.

During TeleMatch, the teams were matched against teams that they had not played against during the warm-up games. The pressure increased and situations arose that tested a team’s teamwork and determination. It was definitely challenging but all the teams overcame them with lots of fun and joy!

Here are some lessons that were learnt from the teams’ experiences.

 

Overcoming Tough Situations with Positivity: Team 4

What do you do after your team suffers from a bad loss? Fight harder, of course! Despite Team 4’s collective effort to come up with an effective game plan earlier, they suffered a crushing lost during the warm-up game against Team 3.

It definitely affected the team’s morale slightly, but they focused on feedback and ways to improve their coordination to prepare for their first series against Team 2. When asked if they could win Team 2, they jokingly answered “yes” unanimously. With that, the team’s spirit lifted and they played with ease. They managed to win two games against Team 1 to proceed.

It was time for a rematch against Team 3. Again, the same question was asked, if they think they could win against Team 3. This time, they answered, “we will try our best”. There was definitely a shift in their mindset and how they communicated.

Although they ended losing two games to Team 3 again, this time the games were really close compared to the warm-up game. This loss motivated them to work harder after experiencing improvements and progress as a team.


Small Things That Matters: Team 5

Team 5 had players who were strong, but their lack of communication held the team back from performing. They tried changing up their roles but had no effect on their results.

We realised the experienced players were much older than the other players, which made it more convenient for the experienced players to communicate among themselves while the younger players shyly kept to themselves.

In order to create stronger bonds and accountability in the team, the team decided to change their in-game roles such that an experienced player would be paired with a younger player in a lane. Although the younger player did not play tank, he was willing to trust the team and go ahead with the plan. They also swapped positions such that the players in the same lane were sitting together to facilitate communication.

With this new arrangement, the team’s communication improved tremendously. The young teammate admitted that he had a low win rate in ranked games as a tank, which made him avoid playing tank ever since. He was surprised that his team won multiple games as he played tank. He was greatly motivated to try more roles now.

Team 5’s efforts paid off as they started winning their remaining games convincingly, which even earned them the prize of the “Best Improvement Team”.

Understanding is Key: Team 1

Team 1 started well with a great team morale, communication and even lots of laughter especially after winning their warm-up game. Everything looked great until their first series against Team 6, one of the stronger teams.

As Team 1 was playing their second game against Team 6, it was obvious that the team morale has dipped as they were not communicating and coordinating. They ended up losing both games.

Things got heated as they argued on how the game should be played and how some of them were not performing according to their roles. In order to resolve their differences, every teammate was encouraged to share their concerns instead of suppressing them.

Taking into consideration all team mate’s concerns, the solution was to manage their expectations of each other. Everybody was trying to win, but each’s approach was different due to different perspectives and experiences.

The team decided to regroup and work together for the remaining games. The change in their attitude towards each other was so great that they ended up winning the “Most Spirited Team”.

How every team overcame their problems was definitely inspiring. We could feel their hunger towards learning and improving. Great job teams!

Prize Presentation and Pizza Party

We had five TeleTrip Campus winner tags for the winning team. We had additional prizes for the “Most Improvement Team”, “Best Teamwork”, “Most Spirited Team”, “MVP” and “Best Support” as well. The winning team received an Aftershock mouse each. “Best Teamwork” received Aftershock mousepads and “Most Improvement Team” received Aftershock backpacks.

Additional prizes:

  • TeleMatch winners received 1000 diamonds per player
  • “Most Improvement Team” and “Best Teamwork” received 500 diamonds per player
  • “Most Spirited Team” received 200 diamonds per player
  • “MVP” and “Best Support” received 300 diamonds each
  • All participants do not go home empty-hand. Those who were not awarded prizes received 100 diamonds each.

This TeleTrip, we managed to have a “Fastest Pizza Eater” contest and most of the hungry boys quickly joined in!

It was a time full of laughter as they tried to finish the slice of pizza quickly. In order to prove that they have finished the pizza completely, they had to raise their hands and stick out their tongues while making sure nothing come out of their mouths.

Irfan ended up as the “Fastest Pizza Eater”, earning him 50 diamonds and bragging rights in our FPE Hall of Fame.

Even though TeleTrip has ended for over a week, the WhatsApp group chat is still going strong.  Till we meet and play again in person… meantime, online works too!

Testimonials

Dosen “χ.тαкєσ” Low
Before: I wasn’t sure if my roaming, farming and ganking was right when I was playing marksman and assassins. I was always sticking to the lane given and didn’t help my teammates. After: I learned a lot of new things about the teletrip class. I noticed that my farming was totally wrong but as Amos and ruth explained to me the proper way to farm and roam at the same time, I slowly improved my gameplay. Another thing I learn was to communicate with my team more as I am a very anti social person XDD BUT as time pass I started to communicate with my team and we manage to get the best teamwork award which was surprisingly exciting since we all started from idk who you are or you are a stranger I don’t wanna talk to you but ya we eventually talked to each other and I would like to thanks the team for helping me get the mvp player award as it was unexpected 😂 without teamwork there is no winning!

Axl “° вαиαиα °” Teo
During TeleTrip, I learnt that even though if one player on the team is extremely good , it is useless without teamwork and whereas a team with teamwork and communication can bring the team furthur as compared to a team without teamwork and communication. To me its important to trust my teammates as well.

Thank Yous!

Thank you Informatics Academy for providing the venue for TeleTrip Campus and the Event Management students for all the help. Appreciate the support from all our partners, MLBB Esports For Everyone Project, AftershockPCPEZZOKangaroo NutsSCOGAEsports Academy and NYC in making this TeleTrip Campus possible. Last but not least, to the gamers who came and made TeleTrip such a fun and memorable day for all of us. =)

Facebook Photo Album of TeleTrip Campus Informatics Mar 2019: https://www.facebook.com/pg/soos.oio.sg/photos/?tab=album&album_id=2107889709502194

Instastory of TeleTrip Campus Informatics Mar 2019: https://www.instagram.com/s/aGlnaGxpZ2h0OjE3ODQyNjg0OTEyMzk2NjQ0/?utm_source=ig_story_highlights_share&igshid=28het7iyleto

Details of TeleTrip Campus Informatics Mar 2019: http://soos-oio.com/teletrip-campus-informatics-mar-2019-mobile-legends/

Videos of the Finals 

First TeleTrip Campus NUS 2019 – DOTA 2

First TeleTrip Campus NUS 2019 - DOTA 2

First TeleTrip Campus NUS 2019 - DOTA 2We ran our first TeleTrip Campus at National University of Singapore’s Yusof Ishak House on 9 March 2019. Despite registration time being set earlier at 9.30am so that the players could set up their laptops for the games, they amazed us again by turning up earlier!

Taking Initiatives Together

Soon it was time for TeleTalk, our signature workshop which aligns the players through teamwork so that they are ready for play. Usually as an icebreaker, the players are encouraged to introduce themselves. It was surprisingly wonderful that the players took the initiative to walk to the front of the room before addressing themselves.

The players broke into their teams after TeleTalk, and Team 6 was incomplete, because their teammate was on the way from Johor Bahru! Instead of panicking or rushing him, they took the time to strategise while thinking about how to share all these information with him when he reaches. He managed to join them just in time for the warm-up match and lunch.

Win or Learn

The teams returned from lunch and found out their opponents for TeleMatch through a live draw. By a (strange) coincidence, they matched against the same opponents from the warm-up match again. This happened previously during TeleTrip Express, which amused the returning players.

The first match was slightly more tense as the winner of that game will proceed. After the match, the teams who lost were recommended to continue playing to work on their teamwork. For the teams that lost, most thought that they lost through draft or skill, but actually it was mainly due to lack of communication, which led to the lack of coordination.

For example, a player disabled the opponent before his teammates could reach and deal damage, resulting in the opponent fleeing without receiving any harm.

The teams diligently worked on their issues, to the extent that after every game, the two teams will discuss what each other could have done better through the replays.

The Importance of Communication: Team 5

Every team had a unique issue that they overcame during TeleTrip. In the case of communication and awareness, Team 5 struggled initially. It was to the point that it took the coach to realise that mid player was having a hotkey issue to suggest a pause. This incident caused the team to reflect and talk things out after the game. As a result, they committed to changing their roles, communicating and importantly to ask and not assume in the game.

It paid off in their third game against Team 1, when they were playing from behind with almost 20k gold difference, which meant that the opponent had a significantly higher killing potential. Despite the bleak situation, Team 5 pressed on and the moment came when they managed to catch the opponent’s mid player before pushing into the base and ending the game.

Embracing Changes: Team 6

Team 6 had a rough start as well, and nothing seemed to be going right with four consecutive losses. It was even more challenging considering that most of them had limited roles. Instead of giving up, the team continued to swap their roles so that everyone could have a chance to learn and experience each role. Surprisingly, their support player who believed that he could not play other roles, played mid very well, better than support.

With that attitude to learn and explore, they eventually ended up taking a game off Team 4, one of the stronger teams in TeleTrip.

Play on the Strengths, Complement the Weaknesses: Team 2

On the contrary, Team 2 had a strong start at TeleTrip. It definitely helped to have an experienced competitive teammate to lead and direct the team. However, it was still important to play according to the team’s strengths and they learnt this in the finals.

During the best-of-three finals against Team 3, Team 2 managed to win the first game after an hour but lost the second in half an hour. There was a deciding game next, but Team 2 seemed to remain focused on their defeat. They had a draft that looked good and should counter the opponents, yet lost so badly.

It turned out that during the second game, Team 2 indeed have a good draft, but they forgot that there were teammates who were not familiar with the heroes’ capabilities. There was a gap between the experienced and inexperienced teammates as the latter was already struggling to perform their roles at a high-stress game, let alone processing information about unfamiliar heroes.

After realising this issue, Team 2 restrategized and found a draft that is good for the team, with heroes that the team was familiar with. This time, the inexperienced teammates felt comfortable and the experienced teammates could focus on leading the movement instead of teaching about the heroes. After another nail-biting one-hour game, Team 2 managed to emerge as the winners of TeleMatch.

It was amazing to see how every team overcome their problems and not forgetting to help the other teams as well with feedback. The winning teams also voluntarily shook their opponent’s hands at the end, displaying sportsmanship. Awesome job teams!

Prize Presentation and Pizza Party

We had five TeleTrip Campus winner tags for the winning team and one “Best Support” tag. We had an additional prize for the “Best Survivor” as well. Every winner received a Sliver mousepad by Aftershock. Besides the winner tags and mousepads, the winning team brought home mouse and backpacks from Aftershock.

 

 

After a long day, it was finally time to say goodbye to the players. When everybody was about to leave after getting their goody bags (shoutout to Kangaroo Nuts), suddenly one of the players approached us to ask for a group photo. Thankfully, most of the players were still around and managed to get a group photo!


Again, there were many players who stayed back to talk more about the games but this time, they continued to stay as there was no closing time for the students’ lounge. Till we meet and play again in person… meantime, online works too!

Highlight

View this post on Instagram

What would you do if it's the first time meeting your teammates and going against a team with a competitive player? Try until we succeed, of course! 💪🏻 . . . That was the exact situation that happened to Team 1 during TeleTrip Campus NUS – DOTA 2. Team 1 was set to play against Team 2 that has a competitive player. It can be daunting, especially knowing that a competitive player's experience could help a lot in providing a common direction and objective for the team. . Team 1 lost twice, with the latter game having a slightly worse result. Even though they were out of TeleMatch due to the loss, the team had a long discussion to find out what was the key issue. . The key issue was trying to play according to the trend without a plan, which resulted in a combination of heroes that don't work well together. While discussing, Team 1 realised that they had an opportunity to play against Team 2 again, and they were determined to overcome this issue by this game. . This time, Team 1 decided on a strategy that was based on protecting their team’s strengths and reducing their weaknesses, with simple-to-execute plans and heroes. This helped experienced teammates to focus on the team objectives and provide guidance while the less experienced could concentrate on their tasks and respond quickly. . Their determination paid off, and they took the game off Team 2 convincingly. What amazed us the most was immediately after that, they discussed with Team 2 on the areas to improve and ended by wishing them all the best for their finals. . Every TeleTrip is always a pleasant surprise, to see how gamers can actually step up as a team and overcome each game despite their ages or skill levels. Special thanks to @singaporecybersports, @aftershockpc, @pezzopizzasg and #kangaroonuts for supporting TeleTrip and making this possible 🥳. . Hope that you could join us on TeleTrip Campus Informatics – Mobile Legends on 23 March to experience this for yourself 😊! . More info and registration link in profile. It’s open to public 🔥🔥🔥! . . . #mobilelegends #sgig #singaporeinsiders#singapore #pizzaparty #teletrip #campus#mobilegamers #mobilegamer

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Testimonials

Cassey “ReckLesS” Low
Despite being a relatively new player to DotA (since 2017), TeleTrip taught me many new things and also helped me discover new points that I can work on such as effective communication to be a better player. I also befriended many players through this platform that I can now play with online. Above it all, it was refreshing to experience such an exciting atmosphere that I thought I could only feel through watching The International 😀

Zhong Hua “Sibeibudget” Low
The teletrip was an amazing and fun platform for me to foster friendship and play with people regardless of what skill level they are in. Through this workshop, I learned to grow to become a better player be it individually or as a group because we learn to support, motivate and forgive each other even if we had bad games. Furthermore, I also want to thank Ruth for being a good host in organising and planning this event and really enjoyed myself. I hope there’s more these event, so we can keep the dota spirit alive.

Thank Yous!

Thank you National University of Singapore E-gaming Society for providing the venue for  TeleTrip Campus.  Appreciate the support from all our partners, AftershockPC, PEZZO, Kangaroo Nuts, SCOGAEsports Academy and NYC in making this TeleTrip Campus possible. Last but not least, to the gamers who came and made TeleTrip such a fun and memorable day for all of us. =)

Facebook Book Photo Album of TeleTrip Campus NUS 2019: https://www.facebook.com/pg/soos.oio.sg/photos/?tab=album&album_id=2079267272364438

Instastory of TeleTrip Campus NUS 2019: https://www.instagram.com/s/aGlnaGxpZ2h0OjE3OTMzMzUxNjUzMjczMDY3/?utm_source=ig_story_highlights_share&igshid=i02jiqk4qiy2

Details of TeleTrip Campus NUS 2019:http://soos-oio.com/teletrip-campus-nus-mar-2019-dota-2/