The Inaugural Mobile Legends TeleTrip Campus

The Inaugural Mobile Legends TeleTrip Campus

There were many first times in TeleTrip Campus Informatics – Mobile Legends on 23 March 2019. It was our first time working with Informatics students to organise TeleTrip and to have Mobile Legends as the title game for TeleTrip. We are thankful to be part of the MLBB Esports For Everyone Project which allowed us to award in-game diamonds. We greatly appreciate the players who joined us so enthusiastically and share  TeleTrip to their friends!

Warming Up

Confirmed TeleTrip participants were added into a WhatsApp chat group a few days before TeleTrip to get to know each other. We love the energy of this group as we were pleasantly surprised to have almost 200+ messages within a span of thirty minutes! They were sharing their in-game profiles and even inviting each other for games. It was amazing to see how they interacted despite not knowing each other prior to this.

Like the previous TeleTrips, most of the players arrived early and had the chance to chat before TeleTalk started. It took some time for the players to introduce themselves as they were quite shy at the start, but proud that they were able to do it nonetheless.

After TeleTalk, the 30 players moved to their allocated teams and discussed their game plans before playing their warm-up matches. Most of the warm-up matches resulted in a one-sided win, which meant that the teams had a lot to discuss on what and how improve over lunch.

During TeleMatch, the teams were matched against teams that they had not played against during the warm-up games. The pressure increased and situations arose that tested a team’s teamwork and determination. It was definitely challenging but all the teams overcame them with lots of fun and joy!

Here are some lessons that were learnt from the teams’ experiences.

 

Overcoming Tough Situations with Positivity: Team 4

What do you do after your team suffers from a bad loss? Fight harder, of course! Despite Team 4’s collective effort to come up with an effective game plan earlier, they suffered a crushing lost during the warm-up game against Team 3.

It definitely affected the team’s morale slightly, but they focused on feedback and ways to improve their coordination to prepare for their first series against Team 2. When asked if they could win Team 2, they jokingly answered “yes” unanimously. With that, the team’s spirit lifted and they played with ease. They managed to win two games against Team 1 to proceed.

It was time for a rematch against Team 3. Again, the same question was asked, if they think they could win against Team 3. This time, they answered, “we will try our best”. There was definitely a shift in their mindset and how they communicated.

Although they ended losing two games to Team 3 again, this time the games were really close compared to the warm-up game. This loss motivated them to work harder after experiencing improvements and progress as a team.


Small Things That Matters: Team 5

Team 5 had players who were strong, but their lack of communication held the team back from performing. They tried changing up their roles but had no effect on their results.

We realised the experienced players were much older than the other players, which made it more convenient for the experienced players to communicate among themselves while the younger players shyly kept to themselves.

In order to create stronger bonds and accountability in the team, the team decided to change their in-game roles such that an experienced player would be paired with a younger player in a lane. Although the younger player did not play tank, he was willing to trust the team and go ahead with the plan. They also swapped positions such that the players in the same lane were sitting together to facilitate communication.

With this new arrangement, the team’s communication improved tremendously. The young teammate admitted that he had a low win rate in ranked games as a tank, which made him avoid playing tank ever since. He was surprised that his team won multiple games as he played tank. He was greatly motivated to try more roles now.

Team 5’s efforts paid off as they started winning their remaining games convincingly, which even earned them the prize of the “Best Improvement Team”.

Understanding is Key: Team 1

Team 1 started well with a great team morale, communication and even lots of laughter especially after winning their warm-up game. Everything looked great until their first series against Team 6, one of the stronger teams.

As Team 1 was playing their second game against Team 6, it was obvious that the team morale has dipped as they were not communicating and coordinating. They ended up losing both games.

Things got heated as they argued on how the game should be played and how some of them were not performing according to their roles. In order to resolve their differences, every teammate was encouraged to share their concerns instead of suppressing them.

Taking into consideration all team mate’s concerns, the solution was to manage their expectations of each other. Everybody was trying to win, but each’s approach was different due to different perspectives and experiences.

The team decided to regroup and work together for the remaining games. The change in their attitude towards each other was so great that they ended up winning the “Most Spirited Team”.

How every team overcame their problems was definitely inspiring. We could feel their hunger towards learning and improving. Great job teams!

Prize Presentation and Pizza Party

We had five TeleTrip Campus winner tags for the winning team. We had additional prizes for the “Most Improvement Team”, “Best Teamwork”, “Most Spirited Team”, “MVP” and “Best Support” as well. The winning team received an Aftershock mouse each. “Best Teamwork” received Aftershock mousepads and “Most Improvement Team” received Aftershock backpacks.

Additional prizes:

  • TeleMatch winners received 1000 diamonds per player
  • “Most Improvement Team” and “Best Teamwork” received 500 diamonds per player
  • “Most Spirited Team” received 200 diamonds per player
  • “MVP” and “Best Support” received 300 diamonds each
  • All participants do not go home empty-hand. Those who were not awarded prizes received 100 diamonds each.

This TeleTrip, we managed to have a “Fastest Pizza Eater” contest and most of the hungry boys quickly joined in!

It was a time full of laughter as they tried to finish the slice of pizza quickly. In order to prove that they have finished the pizza completely, they had to raise their hands and stick out their tongues while making sure nothing come out of their mouths.

Irfan ended up as the “Fastest Pizza Eater”, earning him 50 diamonds and bragging rights in our FPE Hall of Fame.

Even though TeleTrip has ended for over a week, the WhatsApp group chat is still going strong.  Till we meet and play again in person… meantime, online works too!

Testimonials

Dosen “χ.тαкєσ” Low
Before: I wasn’t sure if my roaming, farming and ganking was right when I was playing marksman and assassins. I was always sticking to the lane given and didn’t help my teammates. After: I learned a lot of new things about the teletrip class. I noticed that my farming was totally wrong but as Amos and ruth explained to me the proper way to farm and roam at the same time, I slowly improved my gameplay. Another thing I learn was to communicate with my team more as I am a very anti social person XDD BUT as time pass I started to communicate with my team and we manage to get the best teamwork award which was surprisingly exciting since we all started from idk who you are or you are a stranger I don’t wanna talk to you but ya we eventually talked to each other and I would like to thanks the team for helping me get the mvp player award as it was unexpected 😂 without teamwork there is no winning!

Axl “° вαиαиα °” Teo
During TeleTrip, I learnt that even though if one player on the team is extremely good , it is useless without teamwork and whereas a team with teamwork and communication can bring the team furthur as compared to a team without teamwork and communication. To me its important to trust my teammates as well.

Thank Yous!

Thank you Informatics Academy for providing the venue for TeleTrip Campus and the Event Management students for all the help. Appreciate the support from all our partners, MLBB Esports For Everyone Project, AftershockPCPEZZOKangaroo NutsSCOGAEsports Academy and NYC in making this TeleTrip Campus possible. Last but not least, to the gamers who came and made TeleTrip such a fun and memorable day for all of us. =)

Facebook Photo Album of TeleTrip Campus Informatics Mar 2019: https://www.facebook.com/pg/soos.oio.sg/photos/?tab=album&album_id=2107889709502194

Instastory of TeleTrip Campus Informatics Mar 2019: https://www.instagram.com/s/aGlnaGxpZ2h0OjE3ODQyNjg0OTEyMzk2NjQ0/?utm_source=ig_story_highlights_share&igshid=28het7iyleto

Details of TeleTrip Campus Informatics Mar 2019: http://soos-oio.com/teletrip-campus-informatics-mar-2019-mobile-legends/

Videos of the Finals 

Posted in Gaming, SOOS OIO Reflections, TeleTrip.

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